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00026 #include "stdafx.h"
00027 #include "currency.h"
00028 #include "screenshot.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "sound_func.h"
00040 #include "company_func.h"
00041 #include "rev.h"
00042 #ifdef WITH_FREETYPE
00043 #include "fontcache.h"
00044 #endif
00045 #include "textbuf_gui.h"
00046 #include "rail_gui.h"
00047 #include "elrail_func.h"
00048 #include "error.h"
00049 #include "town.h"
00050 #include "video/video_driver.hpp"
00051 #include "sound/sound_driver.hpp"
00052 #include "music/music_driver.hpp"
00053 #include "blitter/factory.hpp"
00054 #include "base_media_base.h"
00055 #include "gamelog.h"
00056 #include "settings_func.h"
00057 #include "ini_type.h"
00058 #include "ai/ai_config.hpp"
00059 #include "ai/ai.hpp"
00060 #include "game/game_config.hpp"
00061 #include "game/game.hpp"
00062 #include "ship.h"
00063 #include "smallmap_gui.h"
00064 #include "roadveh.h"
00065 #include "fios.h"
00066 #include "strings_func.h"
00067
00068 #include "void_map.h"
00069 #include "station_base.h"
00070
00071 #include "table/strings.h"
00072 #include "table/settings.h"
00073
00074 ClientSettings _settings_client;
00075 GameSettings _settings_game;
00076 GameSettings _settings_newgame;
00077 VehicleDefaultSettings _old_vds;
00078 char *_config_file;
00079
00080 typedef std::list<ErrorMessageData> ErrorList;
00081 static ErrorList _settings_error_list;
00082
00083
00084 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00085 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00086
00087 static bool IsSignedVarMemType(VarType vt);
00088
00092 static const char * const _list_group_names[] = {
00093 "bans",
00094 "newgrf",
00095 "servers",
00096 "server_bind_addresses",
00097 NULL
00098 };
00099
00107 static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
00108 {
00109 const char *s;
00110 size_t idx;
00111
00112 if (onelen == 0) onelen = strlen(one);
00113
00114
00115 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
00116
00117 idx = 0;
00118 for (;;) {
00119
00120 s = many;
00121 while (*s != '|' && *s != 0) s++;
00122 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00123 if (*s == 0) return (size_t)-1;
00124 many = s + 1;
00125 idx++;
00126 }
00127 }
00128
00136 static size_t LookupManyOfMany(const char *many, const char *str)
00137 {
00138 const char *s;
00139 size_t r;
00140 size_t res = 0;
00141
00142 for (;;) {
00143
00144 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00145 if (*str == 0) break;
00146
00147 s = str;
00148 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00149
00150 r = LookupOneOfMany(many, str, s - str);
00151 if (r == (size_t)-1) return r;
00152
00153 SetBit(res, (uint8)r);
00154 if (*s == 0) break;
00155 str = s + 1;
00156 }
00157 return res;
00158 }
00159
00168 static int ParseIntList(const char *p, int *items, int maxitems)
00169 {
00170 int n = 0;
00171 bool comma = false;
00172
00173 while (*p != '\0') {
00174 switch (*p) {
00175 case ',':
00176
00177 if (!comma) return -1;
00178 comma = false;
00179
00180 case ' ':
00181 p++;
00182 break;
00183
00184 default: {
00185 if (n == maxitems) return -1;
00186 char *end;
00187 long v = strtol(p, &end, 0);
00188 if (p == end) return -1;
00189 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
00190 items[n++] = v;
00191 p = end;
00192 comma = true;
00193 break;
00194 }
00195 }
00196 }
00197
00198
00199
00200 if (n != 0 && !comma) return -1;
00201
00202 return n;
00203 }
00204
00213 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
00214 {
00215 int items[64];
00216 int i, nitems;
00217
00218 if (str == NULL) {
00219 memset(items, 0, sizeof(items));
00220 nitems = nelems;
00221 } else {
00222 nitems = ParseIntList(str, items, lengthof(items));
00223 if (nitems != nelems) return false;
00224 }
00225
00226 switch (type) {
00227 case SLE_VAR_BL:
00228 case SLE_VAR_I8:
00229 case SLE_VAR_U8:
00230 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00231 break;
00232
00233 case SLE_VAR_I16:
00234 case SLE_VAR_U16:
00235 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00236 break;
00237
00238 case SLE_VAR_I32:
00239 case SLE_VAR_U32:
00240 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00241 break;
00242
00243 default: NOT_REACHED();
00244 }
00245
00246 return true;
00247 }
00248
00258 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
00259 {
00260 int i, v = 0;
00261 const byte *p = (const byte *)array;
00262
00263 for (i = 0; i != nelems; i++) {
00264 switch (type) {
00265 case SLE_VAR_BL:
00266 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
00267 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
00268 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
00269 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
00270 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
00271 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
00272 default: NOT_REACHED();
00273 }
00274 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00275 }
00276 }
00277
00285 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
00286 {
00287 int orig_id = id;
00288
00289
00290 while (--id >= 0) {
00291 for (; *many != '|'; many++) {
00292 if (*many == '\0') {
00293 seprintf(buf, last, "%d", orig_id);
00294 return;
00295 }
00296 }
00297 many++;
00298 }
00299
00300
00301 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00302 *buf = '\0';
00303 }
00304
00313 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
00314 {
00315 const char *start;
00316 int i = 0;
00317 bool init = true;
00318
00319 for (; x != 0; x >>= 1, i++) {
00320 start = many;
00321 while (*many != 0 && *many != '|') many++;
00322
00323 if (HasBit(x, 0)) {
00324 if (!init) buf += seprintf(buf, last, "|");
00325 init = false;
00326 if (start == many) {
00327 buf += seprintf(buf, last, "%d", i);
00328 } else {
00329 memcpy(buf, start, many - start);
00330 buf += many - start;
00331 }
00332 }
00333
00334 if (*many == '|') many++;
00335 }
00336
00337 *buf = '\0';
00338 }
00339
00346 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
00347 {
00348 const char *str = orig_str == NULL ? "" : orig_str;
00349
00350 switch (desc->cmd) {
00351 case SDT_NUMX: {
00352 char *end;
00353 size_t val = strtoul(str, &end, 0);
00354 if (end == str) {
00355 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00356 msg.SetDParamStr(0, str);
00357 msg.SetDParamStr(1, desc->name);
00358 _settings_error_list.push_back(msg);
00359 return desc->def;
00360 }
00361 if (*end != '\0') {
00362 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
00363 msg.SetDParamStr(0, desc->name);
00364 _settings_error_list.push_back(msg);
00365 }
00366 return (void*)val;
00367 }
00368
00369 case SDT_ONEOFMANY: {
00370 size_t r = LookupOneOfMany(desc->many, str);
00371
00372
00373 if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00374 if (r != (size_t)-1) return (void*)r;
00375
00376 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00377 msg.SetDParamStr(0, str);
00378 msg.SetDParamStr(1, desc->name);
00379 _settings_error_list.push_back(msg);
00380 return desc->def;
00381 }
00382
00383 case SDT_MANYOFMANY: {
00384 size_t r = LookupManyOfMany(desc->many, str);
00385 if (r != (size_t)-1) return (void*)r;
00386 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00387 msg.SetDParamStr(0, str);
00388 msg.SetDParamStr(1, desc->name);
00389 _settings_error_list.push_back(msg);
00390 return desc->def;
00391 }
00392
00393 case SDT_BOOLX: {
00394 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
00395 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
00396
00397 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00398 msg.SetDParamStr(0, str);
00399 msg.SetDParamStr(1, desc->name);
00400 _settings_error_list.push_back(msg);
00401 return desc->def;
00402 }
00403
00404 case SDT_STRING: return orig_str;
00405 case SDT_INTLIST: return str;
00406 default: break;
00407 }
00408
00409 return NULL;
00410 }
00411
00421 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00422 {
00423 const SettingDescBase *sdb = &sd->desc;
00424
00425 if (sdb->cmd != SDT_BOOLX &&
00426 sdb->cmd != SDT_NUMX &&
00427 sdb->cmd != SDT_ONEOFMANY &&
00428 sdb->cmd != SDT_MANYOFMANY) {
00429 return;
00430 }
00431
00432
00433 if (sdb->cmd != SDT_MANYOFMANY) {
00434
00435
00436
00437
00438
00439 switch (GetVarMemType(sd->save.conv)) {
00440 case SLE_VAR_NULL: return;
00441 case SLE_VAR_BL:
00442 case SLE_VAR_I8:
00443 case SLE_VAR_U8:
00444 case SLE_VAR_I16:
00445 case SLE_VAR_U16:
00446 case SLE_VAR_I32: {
00447
00448 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00449 break;
00450 }
00451 case SLE_VAR_U32: {
00452
00453 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00454 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00455 return;
00456 }
00457 case SLE_VAR_I64:
00458 case SLE_VAR_U64:
00459 default: NOT_REACHED();
00460 }
00461 }
00462
00463 WriteValue(ptr, sd->save.conv, (int64)val);
00464 }
00465
00474 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00475 {
00476 IniGroup *group;
00477 IniGroup *group_def = ini->GetGroup(grpname);
00478 IniItem *item;
00479 const void *p;
00480 void *ptr;
00481 const char *s;
00482
00483 for (; sd->save.cmd != SL_END; sd++) {
00484 const SettingDescBase *sdb = &sd->desc;
00485 const SaveLoad *sld = &sd->save;
00486
00487 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00488
00489
00490 s = strchr(sdb->name, '.');
00491 if (s != NULL) {
00492 group = ini->GetGroup(sdb->name, s - sdb->name);
00493 s++;
00494 } else {
00495 s = sdb->name;
00496 group = group_def;
00497 }
00498
00499 item = group->GetItem(s, false);
00500 if (item == NULL && group != group_def) {
00501
00502
00503 item = group_def->GetItem(s, false);
00504 }
00505 if (item == NULL) {
00506
00507
00508 const char *sc = strchr(s, '.');
00509 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00510 }
00511
00512 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
00513 ptr = GetVariableAddress(object, sld);
00514
00515 switch (sdb->cmd) {
00516 case SDT_BOOLX:
00517 case SDT_NUMX:
00518 case SDT_ONEOFMANY:
00519 case SDT_MANYOFMANY:
00520 Write_ValidateSetting(ptr, sd, (int32)(size_t)p);
00521 break;
00522
00523 case SDT_STRING:
00524 switch (GetVarMemType(sld->conv)) {
00525 case SLE_VAR_STRB:
00526 case SLE_VAR_STRBQ:
00527 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00528 break;
00529
00530 case SLE_VAR_STR:
00531 case SLE_VAR_STRQ:
00532 free(*(char**)ptr);
00533 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00534 break;
00535
00536 case SLE_VAR_CHAR: if (p != NULL) *(char *)ptr = *(const char *)p; break;
00537
00538 default: NOT_REACHED();
00539 }
00540 break;
00541
00542 case SDT_INTLIST: {
00543 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00544 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
00545 msg.SetDParamStr(0, sdb->name);
00546 _settings_error_list.push_back(msg);
00547
00548
00549 LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
00550 } else if (sd->desc.proc_cnvt != NULL) {
00551 sd->desc.proc_cnvt((const char*)p);
00552 }
00553 break;
00554 }
00555 default: NOT_REACHED();
00556 }
00557 }
00558 }
00559
00572 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00573 {
00574 IniGroup *group_def = NULL, *group;
00575 IniItem *item;
00576 char buf[512];
00577 const char *s;
00578 void *ptr;
00579
00580 for (; sd->save.cmd != SL_END; sd++) {
00581 const SettingDescBase *sdb = &sd->desc;
00582 const SaveLoad *sld = &sd->save;
00583
00584
00585
00586 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00587 if (sld->conv & SLF_NOT_IN_CONFIG) continue;
00588
00589
00590 s = strchr(sdb->name, '.');
00591 if (s != NULL) {
00592 group = ini->GetGroup(sdb->name, s - sdb->name);
00593 s++;
00594 } else {
00595 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00596 s = sdb->name;
00597 group = group_def;
00598 }
00599
00600 item = group->GetItem(s, true);
00601 ptr = GetVariableAddress(object, sld);
00602
00603 if (item->value != NULL) {
00604
00605 const void *p = StringToVal(sdb, item->value);
00606
00607
00608
00609 switch (sdb->cmd) {
00610 case SDT_BOOLX:
00611 case SDT_NUMX:
00612 case SDT_ONEOFMANY:
00613 case SDT_MANYOFMANY:
00614 switch (GetVarMemType(sld->conv)) {
00615 case SLE_VAR_BL:
00616 if (*(bool*)ptr == (p != NULL)) continue;
00617 break;
00618
00619 case SLE_VAR_I8:
00620 case SLE_VAR_U8:
00621 if (*(byte*)ptr == (byte)(size_t)p) continue;
00622 break;
00623
00624 case SLE_VAR_I16:
00625 case SLE_VAR_U16:
00626 if (*(uint16*)ptr == (uint16)(size_t)p) continue;
00627 break;
00628
00629 case SLE_VAR_I32:
00630 case SLE_VAR_U32:
00631 if (*(uint32*)ptr == (uint32)(size_t)p) continue;
00632 break;
00633
00634 default: NOT_REACHED();
00635 }
00636 break;
00637
00638 default: break;
00639 }
00640 }
00641
00642
00643 switch (sdb->cmd) {
00644 case SDT_BOOLX:
00645 case SDT_NUMX:
00646 case SDT_ONEOFMANY:
00647 case SDT_MANYOFMANY: {
00648 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00649
00650 switch (sdb->cmd) {
00651 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00652 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00653 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
00654 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
00655 default: NOT_REACHED();
00656 }
00657 break;
00658 }
00659
00660 case SDT_STRING:
00661 switch (GetVarMemType(sld->conv)) {
00662 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00663 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00664 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00665
00666 case SLE_VAR_STRQ:
00667 if (*(char**)ptr == NULL) {
00668 buf[0] = '\0';
00669 } else {
00670 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00671 }
00672 break;
00673
00674 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00675 default: NOT_REACHED();
00676 }
00677 break;
00678
00679 case SDT_INTLIST:
00680 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00681 break;
00682
00683 default: NOT_REACHED();
00684 }
00685
00686
00687 free(item->value);
00688 item->value = strdup(buf);
00689 }
00690 }
00691
00701 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
00702 {
00703 IniGroup *group = ini->GetGroup(grpname);
00704
00705 if (group == NULL || list == NULL) return;
00706
00707 list->Clear();
00708
00709 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00710 if (item->name != NULL) *list->Append() = strdup(item->name);
00711 }
00712 }
00713
00723 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
00724 {
00725 IniGroup *group = ini->GetGroup(grpname);
00726
00727 if (group == NULL || list == NULL) return;
00728 group->Clear();
00729
00730 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00731 group->GetItem(*iter, true)->SetValue("");
00732 }
00733 }
00734
00741 void IniLoadWindowSettings(IniFile *ini, const char *grpname, void *desc)
00742 {
00743 IniLoadSettings(ini, _window_settings, grpname, desc);
00744 }
00745
00752 void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc)
00753 {
00754 IniSaveSettings(ini, _window_settings, grpname, desc);
00755 }
00756
00762 bool SettingDesc::IsEditable(bool do_command) const
00763 {
00764 if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
00765 if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
00766 if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
00767 if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
00768 (_game_mode == GM_NORMAL ||
00769 (_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
00770 return true;
00771 }
00772
00777 SettingType SettingDesc::GetType() const
00778 {
00779 if (this->desc.flags & SGF_PER_COMPANY) return ST_COMPANY;
00780 return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
00781 }
00782
00783
00784
00786 static bool v_PositionMainToolbar(int32 p1)
00787 {
00788 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00789 return true;
00790 }
00791
00793 static bool v_PositionStatusbar(int32 p1)
00794 {
00795 if (_game_mode != GM_MENU) {
00796 PositionStatusbar(NULL);
00797 PositionNewsMessage(NULL);
00798 PositionNetworkChatWindow(NULL);
00799 }
00800 return true;
00801 }
00802
00803 static bool PopulationInLabelActive(int32 p1)
00804 {
00805 UpdateAllTownVirtCoords();
00806 return true;
00807 }
00808
00809 static bool RedrawScreen(int32 p1)
00810 {
00811 MarkWholeScreenDirty();
00812 return true;
00813 }
00814
00820 static bool RedrawSmallmap(int32 p1)
00821 {
00822 BuildLandLegend();
00823 BuildOwnerLegend();
00824 SetWindowClassesDirty(WC_SMALLMAP);
00825 return true;
00826 }
00827
00828 static bool InvalidateDetailsWindow(int32 p1)
00829 {
00830 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00831 return true;
00832 }
00833
00834 static bool StationSpreadChanged(int32 p1)
00835 {
00836 InvalidateWindowData(WC_SELECT_STATION, 0);
00837 InvalidateWindowData(WC_BUILD_STATION, 0);
00838 return true;
00839 }
00840
00841 static bool InvalidateBuildIndustryWindow(int32 p1)
00842 {
00843 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00844 return true;
00845 }
00846
00847 static bool CloseSignalGUI(int32 p1)
00848 {
00849 if (p1 == 0) {
00850 DeleteWindowByClass(WC_BUILD_SIGNAL);
00851 }
00852 return true;
00853 }
00854
00855 static bool InvalidateTownViewWindow(int32 p1)
00856 {
00857 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00858 return true;
00859 }
00860
00861 static bool DeleteSelectStationWindow(int32 p1)
00862 {
00863 DeleteWindowById(WC_SELECT_STATION, 0);
00864 return true;
00865 }
00866
00867 static bool UpdateConsists(int32 p1)
00868 {
00869 Train *t;
00870 FOR_ALL_TRAINS(t) {
00871
00872 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
00873 }
00874 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00875 return true;
00876 }
00877
00878
00879 static bool CheckInterval(int32 p1)
00880 {
00881 bool update_vehicles;
00882 VehicleDefaultSettings *vds;
00883 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00884 vds = &_settings_client.company.vehicle;
00885 update_vehicles = false;
00886 } else {
00887 vds = &Company::Get(_current_company)->settings.vehicle;
00888 update_vehicles = true;
00889 }
00890
00891 if (p1 != 0) {
00892 vds->servint_trains = 50;
00893 vds->servint_roadveh = 50;
00894 vds->servint_aircraft = 50;
00895 vds->servint_ships = 50;
00896 } else {
00897 vds->servint_trains = 150;
00898 vds->servint_roadveh = 150;
00899 vds->servint_aircraft = 100;
00900 vds->servint_ships = 360;
00901 }
00902
00903 if (update_vehicles) {
00904 const Company *c = Company::Get(_current_company);
00905 Vehicle *v;
00906 FOR_ALL_VEHICLES(v) {
00907 if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
00908 v->SetServiceInterval(CompanyServiceInterval(c, v->type));
00909 v->SetServiceIntervalIsPercent(p1 != 0);
00910 }
00911 }
00912 }
00913
00914 InvalidateDetailsWindow(0);
00915
00916 return true;
00917 }
00918
00919 static bool UpdateInterval(VehicleType type, int32 p1)
00920 {
00921 bool update_vehicles;
00922 VehicleDefaultSettings *vds;
00923 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00924 vds = &_settings_client.company.vehicle;
00925 update_vehicles = false;
00926 } else {
00927 vds = &Company::Get(_current_company)->settings.vehicle;
00928 update_vehicles = true;
00929 }
00930
00931
00932 uint16 interval = GetServiceIntervalClamped(p1, vds->servint_ispercent);
00933 if (interval != p1) return false;
00934
00935 if (update_vehicles) {
00936 Vehicle *v;
00937 FOR_ALL_VEHICLES(v) {
00938 if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
00939 v->SetServiceInterval(p1);
00940 }
00941 }
00942 }
00943
00944 InvalidateDetailsWindow(0);
00945
00946 return true;
00947 }
00948
00949 static bool UpdateIntervalTrains(int32 p1)
00950 {
00951 return UpdateInterval(VEH_TRAIN, p1);
00952 }
00953
00954 static bool UpdateIntervalRoadVeh(int32 p1)
00955 {
00956 return UpdateInterval(VEH_ROAD, p1);
00957 }
00958
00959 static bool UpdateIntervalShips(int32 p1)
00960 {
00961 return UpdateInterval(VEH_SHIP, p1);
00962 }
00963
00964 static bool UpdateIntervalAircraft(int32 p1)
00965 {
00966 return UpdateInterval(VEH_AIRCRAFT, p1);
00967 }
00968
00969 static bool TrainAccelerationModelChanged(int32 p1)
00970 {
00971 Train *t;
00972 FOR_ALL_TRAINS(t) {
00973 if (t->IsFrontEngine()) {
00974 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00975 t->UpdateAcceleration();
00976 }
00977 }
00978
00979
00980 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00981 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00982 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00983
00984 return true;
00985 }
00986
00992 static bool TrainSlopeSteepnessChanged(int32 p1)
00993 {
00994 Train *t;
00995 FOR_ALL_TRAINS(t) {
00996 if (t->IsFrontEngine()) t->CargoChanged();
00997 }
00998
00999 return true;
01000 }
01001
01007 static bool RoadVehAccelerationModelChanged(int32 p1)
01008 {
01009 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
01010 RoadVehicle *rv;
01011 FOR_ALL_ROADVEHICLES(rv) {
01012 if (rv->IsFrontEngine()) {
01013 rv->CargoChanged();
01014 }
01015 }
01016 }
01017
01018
01019 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
01020 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
01021 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
01022
01023 return true;
01024 }
01025
01031 static bool RoadVehSlopeSteepnessChanged(int32 p1)
01032 {
01033 RoadVehicle *rv;
01034 FOR_ALL_ROADVEHICLES(rv) {
01035 if (rv->IsFrontEngine()) rv->CargoChanged();
01036 }
01037
01038 return true;
01039 }
01040
01041 static bool DragSignalsDensityChanged(int32)
01042 {
01043 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
01044
01045 return true;
01046 }
01047
01048 static bool TownFoundingChanged(int32 p1)
01049 {
01050 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
01051 DeleteWindowById(WC_FOUND_TOWN, 0);
01052 return true;
01053 }
01054 InvalidateWindowData(WC_FOUND_TOWN, 0);
01055 return true;
01056 }
01057
01058 static bool InvalidateVehTimetableWindow(int32 p1)
01059 {
01060 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS);
01061 return true;
01062 }
01063
01064 static bool ZoomMinMaxChanged(int32 p1)
01065 {
01066 extern void ConstrainAllViewportsZoom();
01067 ConstrainAllViewportsZoom();
01068 GfxClearSpriteCache();
01069 return true;
01070 }
01071
01079 static bool InvalidateNewGRFChangeWindows(int32 p1)
01080 {
01081 InvalidateWindowClassesData(WC_SAVELOAD);
01082 DeleteWindowByClass(WC_GAME_OPTIONS);
01083 ReInitAllWindows();
01084 return true;
01085 }
01086
01087 static bool InvalidateCompanyLiveryWindow(int32 p1)
01088 {
01089 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
01090 return RedrawScreen(p1);
01091 }
01092
01093 static bool InvalidateIndustryViewWindow(int32 p1)
01094 {
01095 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
01096 return true;
01097 }
01098
01099 static bool InvalidateAISettingsWindow(int32 p1)
01100 {
01101 InvalidateWindowClassesData(WC_AI_SETTINGS);
01102 return true;
01103 }
01104
01110 static bool RedrawTownAuthority(int32 p1)
01111 {
01112 SetWindowClassesDirty(WC_TOWN_AUTHORITY);
01113 return true;
01114 }
01115
01121 static bool InvalidateCompanyInfrastructureWindow(int32 p1)
01122 {
01123 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
01124 return true;
01125 }
01126
01132 static bool InvalidateCompanyWindow(int32 p1)
01133 {
01134 InvalidateWindowClassesData(WC_COMPANY);
01135 return true;
01136 }
01137
01139 static void ValidateSettings()
01140 {
01141
01142 if (_settings_newgame.game_creation.land_generator == 0 &&
01143 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
01144 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
01145 }
01146 }
01147
01148 static bool DifficultyNoiseChange(int32 i)
01149 {
01150 if (_game_mode == GM_NORMAL) {
01151 UpdateAirportsNoise();
01152 if (_settings_game.economy.station_noise_level) {
01153 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01154 }
01155 }
01156
01157 return true;
01158 }
01159
01160 static bool MaxNoAIsChange(int32 i)
01161 {
01162 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
01163 AI::GetInfoList()->size() == 0 &&
01164 (!_networking || _network_server)) {
01165 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
01166 }
01167
01168 return true;
01169 }
01170
01176 static bool CheckRoadSide(int p1)
01177 {
01178 extern bool RoadVehiclesAreBuilt();
01179 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01180 }
01181
01189 static size_t ConvertLandscape(const char *value)
01190 {
01191
01192 return LookupOneOfMany("normal|hilly|desert|candy", value);
01193 }
01194
01195 static bool CheckFreeformEdges(int32 p1)
01196 {
01197 if (_game_mode == GM_MENU) return true;
01198 if (p1 != 0) {
01199 Ship *s;
01200 FOR_ALL_SHIPS(s) {
01201
01202 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
01203 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01204 return false;
01205 }
01206 }
01207 BaseStation *st;
01208 FOR_ALL_BASE_STATIONS(st) {
01209
01210 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
01211 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01212 return false;
01213 }
01214 }
01215 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01216 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01217 } else {
01218 for (uint i = 0; i < MapMaxX(); i++) {
01219 if (TileHeight(TileXY(i, 1)) != 0) {
01220 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01221 return false;
01222 }
01223 }
01224 for (uint i = 1; i < MapMaxX(); i++) {
01225 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01226 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01227 return false;
01228 }
01229 }
01230 for (uint i = 0; i < MapMaxY(); i++) {
01231 if (TileHeight(TileXY(1, i)) != 0) {
01232 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01233 return false;
01234 }
01235 }
01236 for (uint i = 1; i < MapMaxY(); i++) {
01237 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01238 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01239 return false;
01240 }
01241 }
01242
01243 for (uint i = 0; i < MapMaxX(); i++) {
01244 SetTileHeight(TileXY(i, 0), 0);
01245 SetTileType(TileXY(i, 0), MP_WATER);
01246 }
01247 for (uint i = 0; i < MapMaxY(); i++) {
01248 SetTileHeight(TileXY(0, i), 0);
01249 SetTileType(TileXY(0, i), MP_WATER);
01250 }
01251 }
01252 MarkWholeScreenDirty();
01253 return true;
01254 }
01255
01260 static bool ChangeDynamicEngines(int32 p1)
01261 {
01262 if (_game_mode == GM_MENU) return true;
01263
01264 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
01265 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
01266 return false;
01267 }
01268
01269 return true;
01270 }
01271
01272 static bool StationCatchmentChanged(int32 p1)
01273 {
01274 Station::RecomputeIndustriesNearForAll();
01275 return true;
01276 }
01277
01278
01279 #ifdef ENABLE_NETWORK
01280
01281 static bool UpdateClientName(int32 p1)
01282 {
01283 NetworkUpdateClientName();
01284 return true;
01285 }
01286
01287 static bool UpdateServerPassword(int32 p1)
01288 {
01289 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01290 _settings_client.network.server_password[0] = '\0';
01291 }
01292
01293 return true;
01294 }
01295
01296 static bool UpdateRconPassword(int32 p1)
01297 {
01298 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01299 _settings_client.network.rcon_password[0] = '\0';
01300 }
01301
01302 return true;
01303 }
01304
01305 static bool UpdateClientConfigValues(int32 p1)
01306 {
01307 if (_network_server) NetworkServerSendConfigUpdate();
01308
01309 return true;
01310 }
01311
01312 #endif
01313
01314
01315
01316
01320 static void PrepareOldDiffCustom()
01321 {
01322 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01323 }
01324
01331 static void HandleOldDiffCustom(bool savegame)
01332 {
01333 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
01334
01335 if (!savegame) {
01336
01337 bool old_diff_custom_used = false;
01338 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01339 old_diff_custom_used = (_old_diff_custom[i] != 0);
01340 }
01341
01342 if (!old_diff_custom_used) return;
01343 }
01344
01345 for (uint i = 0; i < options_to_load; i++) {
01346 const SettingDesc *sd = &_settings[i];
01347
01348 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01349 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01350 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01351 }
01352 }
01353
01354 static void AILoadConfig(IniFile *ini, const char *grpname)
01355 {
01356 IniGroup *group = ini->GetGroup(grpname);
01357 IniItem *item;
01358
01359
01360 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01361 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01362 }
01363
01364
01365 if (group == NULL) return;
01366
01367 CompanyID c = COMPANY_FIRST;
01368 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01369 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01370
01371 config->Change(item->name);
01372 if (!config->HasScript()) {
01373 if (strcmp(item->name, "none") != 0) {
01374 DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01375 continue;
01376 }
01377 }
01378 if (item->value != NULL) config->StringToSettings(item->value);
01379 }
01380 }
01381
01382 static void GameLoadConfig(IniFile *ini, const char *grpname)
01383 {
01384 IniGroup *group = ini->GetGroup(grpname);
01385 IniItem *item;
01386
01387
01388 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01389
01390
01391 if (group == NULL) return;
01392
01393 item = group->item;
01394 if (item == NULL) return;
01395
01396 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01397
01398 config->Change(item->name);
01399 if (!config->HasScript()) {
01400 if (strcmp(item->name, "none") != 0) {
01401 DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name);
01402 return;
01403 }
01404 }
01405 if (item->value != NULL) config->StringToSettings(item->value);
01406 }
01407
01414 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01415 {
01416 IniGroup *group = ini->GetGroup(grpname);
01417 IniItem *item;
01418 GRFConfig *first = NULL;
01419 GRFConfig **curr = &first;
01420
01421 if (group == NULL) return NULL;
01422
01423 for (item = group->item; item != NULL; item = item->next) {
01424 GRFConfig *c = new GRFConfig(item->name);
01425
01426
01427 if (!StrEmpty(item->value)) {
01428 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
01429 if (c->num_params == (byte)-1) {
01430 SetDParamStr(0, item->name);
01431 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
01432 c->num_params = 0;
01433 }
01434 }
01435
01436
01437 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
01438 if (c->status == GCS_NOT_FOUND) {
01439 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
01440 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01441 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
01442 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01443 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
01444 } else if (HasBit(c->flags, GCF_INVALID)) {
01445 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
01446 } else {
01447 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
01448 }
01449
01450 SetDParamStr(0, item->name);
01451 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
01452 delete c;
01453 continue;
01454 }
01455
01456
01457 bool duplicate = false;
01458 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01459 if (gc->ident.grfid == c->ident.grfid) {
01460 SetDParamStr(0, item->name);
01461 SetDParamStr(1, gc->filename);
01462 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
01463 duplicate = true;
01464 break;
01465 }
01466 }
01467 if (duplicate) {
01468 delete c;
01469 continue;
01470 }
01471
01472
01473 if (is_static) SetBit(c->flags, GCF_STATIC);
01474
01475
01476 *curr = c;
01477 curr = &c->next;
01478 }
01479
01480 return first;
01481 }
01482
01483 static void AISaveConfig(IniFile *ini, const char *grpname)
01484 {
01485 IniGroup *group = ini->GetGroup(grpname);
01486
01487 if (group == NULL) return;
01488 group->Clear();
01489
01490 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01491 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01492 const char *name;
01493 char value[1024];
01494 config->SettingsToString(value, lengthof(value));
01495
01496 if (config->HasScript()) {
01497 name = config->GetName();
01498 } else {
01499 name = "none";
01500 }
01501
01502 IniItem *item = new IniItem(group, name, strlen(name));
01503 item->SetValue(value);
01504 }
01505 }
01506
01507 static void GameSaveConfig(IniFile *ini, const char *grpname)
01508 {
01509 IniGroup *group = ini->GetGroup(grpname);
01510
01511 if (group == NULL) return;
01512 group->Clear();
01513
01514 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01515 const char *name;
01516 char value[1024];
01517 config->SettingsToString(value, lengthof(value));
01518
01519 if (config->HasScript()) {
01520 name = config->GetName();
01521 } else {
01522 name = "none";
01523 }
01524
01525 IniItem *item = new IniItem(group, name, strlen(name));
01526 item->SetValue(value);
01527 }
01528
01533 static void SaveVersionInConfig(IniFile *ini)
01534 {
01535 IniGroup *group = ini->GetGroup("version");
01536
01537 char version[9];
01538 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01539
01540 const char * const versions[][2] = {
01541 { "version_string", _openttd_revision },
01542 { "version_number", version }
01543 };
01544
01545 for (uint i = 0; i < lengthof(versions); i++) {
01546 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01547 }
01548 }
01549
01550
01551 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01552 {
01553 ini->RemoveGroup(grpname);
01554 IniGroup *group = ini->GetGroup(grpname);
01555 const GRFConfig *c;
01556
01557 for (c = list; c != NULL; c = c->next) {
01558 char params[512];
01559 GRFBuildParamList(params, c, lastof(params));
01560
01561 group->GetItem(c->filename, true)->SetValue(params);
01562 }
01563 }
01564
01565
01566 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
01567 {
01568 if (basic_settings) {
01569 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01570 #if defined(WIN32) && !defined(DEDICATED)
01571 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01572 #endif
01573 }
01574
01575 if (other_settings) {
01576 proc(ini, _settings, "patches", &_settings_newgame);
01577 proc(ini, _currency_settings,"currency", &_custom_currency);
01578 proc(ini, _company_settings, "company", &_settings_client.company);
01579
01580 #ifdef ENABLE_NETWORK
01581 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01582 proc_list(ini, "servers", &_network_host_list);
01583 proc_list(ini, "bans", &_network_ban_list);
01584 #endif
01585 }
01586 }
01587
01588 static IniFile *IniLoadConfig()
01589 {
01590 IniFile *ini = new IniFile(_list_group_names);
01591 ini->LoadFromDisk(_config_file, BASE_DIR);
01592 return ini;
01593 }
01594
01599 void LoadFromConfig(bool minimal)
01600 {
01601 IniFile *ini = IniLoadConfig();
01602 if (!minimal) ResetCurrencies(false);
01603
01604
01605 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
01606
01607 if (!minimal) {
01608 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01609 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01610 AILoadConfig(ini, "ai_players");
01611 GameLoadConfig(ini, "game_scripts");
01612
01613 PrepareOldDiffCustom();
01614 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01615 HandleOldDiffCustom(false);
01616
01617 ValidateSettings();
01618
01619
01620 extern void ScheduleErrorMessage(ErrorList &datas);
01621 ScheduleErrorMessage(_settings_error_list);
01622 if (FindWindowById(WC_ERRMSG, 0) == NULL) ShowFirstError();
01623 }
01624
01625 delete ini;
01626 }
01627
01629 void SaveToConfig()
01630 {
01631 IniFile *ini = IniLoadConfig();
01632
01633
01634 ini->RemoveGroup("patches");
01635 ini->RemoveGroup("yapf");
01636 ini->RemoveGroup("gameopt");
01637
01638 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
01639 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01640 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01641 AISaveConfig(ini, "ai_players");
01642 GameSaveConfig(ini, "game_scripts");
01643 SaveVersionInConfig(ini);
01644 ini->SaveToDisk(_config_file);
01645 delete ini;
01646 }
01647
01652 void GetGRFPresetList(GRFPresetList *list)
01653 {
01654 list->Clear();
01655
01656 IniFile *ini = IniLoadConfig();
01657 IniGroup *group;
01658 for (group = ini->group; group != NULL; group = group->next) {
01659 if (strncmp(group->name, "preset-", 7) == 0) {
01660 *list->Append() = strdup(group->name + 7);
01661 }
01662 }
01663
01664 delete ini;
01665 }
01666
01673 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01674 {
01675 char *section = (char*)alloca(strlen(config_name) + 8);
01676 sprintf(section, "preset-%s", config_name);
01677
01678 IniFile *ini = IniLoadConfig();
01679 GRFConfig *config = GRFLoadConfig(ini, section, false);
01680 delete ini;
01681
01682 return config;
01683 }
01684
01691 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01692 {
01693 char *section = (char*)alloca(strlen(config_name) + 8);
01694 sprintf(section, "preset-%s", config_name);
01695
01696 IniFile *ini = IniLoadConfig();
01697 GRFSaveConfig(ini, section, config);
01698 ini->SaveToDisk(_config_file);
01699 delete ini;
01700 }
01701
01706 void DeleteGRFPresetFromConfig(const char *config_name)
01707 {
01708 char *section = (char*)alloca(strlen(config_name) + 8);
01709 sprintf(section, "preset-%s", config_name);
01710
01711 IniFile *ini = IniLoadConfig();
01712 ini->RemoveGroup(section);
01713 ini->SaveToDisk(_config_file);
01714 delete ini;
01715 }
01716
01717 const SettingDesc *GetSettingDescription(uint index)
01718 {
01719 if (index >= lengthof(_settings)) return NULL;
01720 return &_settings[index];
01721 }
01722
01734 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01735 {
01736 const SettingDesc *sd = GetSettingDescription(p1);
01737
01738 if (sd == NULL) return CMD_ERROR;
01739 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01740
01741 if (!sd->IsEditable(true)) return CMD_ERROR;
01742
01743 if (flags & DC_EXEC) {
01744 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01745
01746 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01747 int32 newval = (int32)p2;
01748
01749 Write_ValidateSetting(var, sd, newval);
01750 newval = (int32)ReadValue(var, sd->save.conv);
01751
01752 if (oldval == newval) return CommandCost();
01753
01754 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01755 WriteValue(var, sd->save.conv, (int64)oldval);
01756 return CommandCost();
01757 }
01758
01759 if (sd->desc.flags & SGF_NO_NETWORK) {
01760 GamelogStartAction(GLAT_SETTING);
01761 GamelogSetting(sd->desc.name, oldval, newval);
01762 GamelogStopAction();
01763 }
01764
01765 SetWindowClassesDirty(WC_GAME_OPTIONS);
01766 }
01767
01768 return CommandCost();
01769 }
01770
01781 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01782 {
01783 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01784 const SettingDesc *sd = &_company_settings[p1];
01785
01786 if (flags & DC_EXEC) {
01787 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01788
01789 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01790 int32 newval = (int32)p2;
01791
01792 Write_ValidateSetting(var, sd, newval);
01793 newval = (int32)ReadValue(var, sd->save.conv);
01794
01795 if (oldval == newval) return CommandCost();
01796
01797 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01798 WriteValue(var, sd->save.conv, (int64)oldval);
01799 return CommandCost();
01800 }
01801
01802 SetWindowClassesDirty(WC_GAME_OPTIONS);
01803 }
01804
01805 return CommandCost();
01806 }
01807
01815 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01816 {
01817 const SettingDesc *sd = &_settings[index];
01818
01819
01820
01821
01822 if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
01823 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01824 Write_ValidateSetting(var, sd, value);
01825
01826 if (_game_mode != GM_MENU) {
01827 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01828 Write_ValidateSetting(var2, sd, value);
01829 }
01830 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01831
01832 SetWindowClassesDirty(WC_GAME_OPTIONS);
01833
01834 return true;
01835 }
01836
01837 if (force_newgame) {
01838 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01839 Write_ValidateSetting(var2, sd, value);
01840 return true;
01841 }
01842
01843
01844 if (!_networking || (_networking && _network_server)) {
01845 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01846 }
01847 return false;
01848 }
01849
01856 void SetCompanySetting(uint index, int32 value)
01857 {
01858 const SettingDesc *sd = &_company_settings[index];
01859 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01860 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01861 } else {
01862 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01863 Write_ValidateSetting(var, sd, value);
01864 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01865 }
01866 }
01867
01871 void SetDefaultCompanySettings(CompanyID cid)
01872 {
01873 Company *c = Company::Get(cid);
01874 const SettingDesc *sd;
01875 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01876 void *var = GetVariableAddress(&c->settings, &sd->save);
01877 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01878 }
01879 }
01880
01881 #if defined(ENABLE_NETWORK)
01882
01885 void SyncCompanySettings()
01886 {
01887 const SettingDesc *sd;
01888 uint i = 0;
01889 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01890 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01891 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01892 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01893 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01894 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01895 }
01896 }
01897 #endif
01898
01904 uint GetCompanySettingIndex(const char *name)
01905 {
01906 uint i;
01907 const SettingDesc *sd = GetSettingFromName(name, &i);
01908 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01909 return i;
01910 }
01911
01919 bool SetSettingValue(uint index, const char *value, bool force_newgame)
01920 {
01921 const SettingDesc *sd = &_settings[index];
01922 assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
01923
01924 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
01925 char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01926 free(*var);
01927 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
01928 } else {
01929 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01930 ttd_strlcpy(var, value, sd->save.length);
01931 }
01932 if (sd->desc.proc != NULL) sd->desc.proc(0);
01933
01934 return true;
01935 }
01936
01944 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01945 {
01946 const SettingDesc *sd;
01947
01948
01949 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01950 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01951 if (strcmp(sd->desc.name, name) == 0) return sd;
01952 }
01953
01954
01955 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01956 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01957 const char *short_name = strchr(sd->desc.name, '.');
01958 if (short_name != NULL) {
01959 short_name++;
01960 if (strcmp(short_name, name) == 0) return sd;
01961 }
01962 }
01963
01964 if (strncmp(name, "company.", 8) == 0) name += 8;
01965
01966 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01967 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01968 if (strcmp(sd->desc.name, name) == 0) return sd;
01969 }
01970
01971 return NULL;
01972 }
01973
01974
01975
01976 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
01977 {
01978 uint index;
01979 const SettingDesc *sd = GetSettingFromName(name, &index);
01980
01981 if (sd == NULL) {
01982 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01983 return;
01984 }
01985
01986 bool success;
01987 if (sd->desc.cmd == SDT_STRING) {
01988 success = SetSettingValue(index, value, force_newgame);
01989 } else {
01990 uint32 val;
01991 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01992 success = GetArgumentInteger(&val, value);
01993 if (!success) {
01994 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01995 return;
01996 }
01997
01998 success = SetSettingValue(index, val, force_newgame);
01999 }
02000
02001 if (!success) {
02002 if (_network_server) {
02003 IConsoleError("This command/variable is not available during network games.");
02004 } else {
02005 IConsoleError("This command/variable is only available to a network server.");
02006 }
02007 }
02008 }
02009
02010 void IConsoleSetSetting(const char *name, int value)
02011 {
02012 uint index;
02013 const SettingDesc *sd = GetSettingFromName(name, &index);
02014 assert(sd != NULL);
02015 SetSettingValue(index, value);
02016 }
02017
02023 void IConsoleGetSetting(const char *name, bool force_newgame)
02024 {
02025 char value[20];
02026 uint index;
02027 const SettingDesc *sd = GetSettingFromName(name, &index);
02028 const void *ptr;
02029
02030 if (sd == NULL) {
02031 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
02032 return;
02033 }
02034
02035 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
02036
02037 if (sd->desc.cmd == SDT_STRING) {
02038 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
02039 } else {
02040 if (sd->desc.cmd == SDT_BOOLX) {
02041 snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
02042 } else {
02043 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
02044 }
02045
02046 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
02047 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
02048 }
02049 }
02050
02056 void IConsoleListSettings(const char *prefilter)
02057 {
02058 IConsolePrintF(CC_WARNING, "All settings with their current value:");
02059
02060 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
02061 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02062 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
02063 char value[80];
02064 const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
02065
02066 if (sd->desc.cmd == SDT_BOOLX) {
02067 snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
02068 } else if (sd->desc.cmd == SDT_STRING) {
02069 snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
02070 } else {
02071 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
02072 }
02073 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
02074 }
02075
02076 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
02077 }
02078
02085 static void LoadSettings(const SettingDesc *osd, void *object)
02086 {
02087 for (; osd->save.cmd != SL_END; osd++) {
02088 const SaveLoad *sld = &osd->save;
02089 void *ptr = GetVariableAddress(object, sld);
02090
02091 if (!SlObjectMember(ptr, sld)) continue;
02092 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
02093 }
02094 }
02095
02102 static void SaveSettings(const SettingDesc *sd, void *object)
02103 {
02104
02105
02106 const SettingDesc *i;
02107 size_t length = 0;
02108 for (i = sd; i->save.cmd != SL_END; i++) {
02109 length += SlCalcObjMemberLength(object, &i->save);
02110 }
02111 SlSetLength(length);
02112
02113 for (i = sd; i->save.cmd != SL_END; i++) {
02114 void *ptr = GetVariableAddress(object, &i->save);
02115 SlObjectMember(ptr, &i->save);
02116 }
02117 }
02118
02119 static void Load_OPTS()
02120 {
02121
02122
02123
02124 PrepareOldDiffCustom();
02125 LoadSettings(_gameopt_settings, &_settings_game);
02126 HandleOldDiffCustom(true);
02127 }
02128
02129 static void Load_PATS()
02130 {
02131
02132
02133
02134 LoadSettings(_settings, &_settings_game);
02135 }
02136
02137 static void Check_PATS()
02138 {
02139 LoadSettings(_settings, &_load_check_data.settings);
02140 }
02141
02142 static void Save_PATS()
02143 {
02144 SaveSettings(_settings, &_settings_game);
02145 }
02146
02147 void CheckConfig()
02148 {
02149
02150
02151
02152
02153 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02154 _settings_newgame.pf.opf.pf_maxdepth = 48;
02155 _settings_newgame.pf.opf.pf_maxlength = 4096;
02156 }
02157 }
02158
02159 extern const ChunkHandler _setting_chunk_handlers[] = {
02160 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
02161 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
02162 };
02163
02164 static bool IsSignedVarMemType(VarType vt)
02165 {
02166 switch (GetVarMemType(vt)) {
02167 case SLE_VAR_I8:
02168 case SLE_VAR_I16:
02169 case SLE_VAR_I32:
02170 case SLE_VAR_I64:
02171 return true;
02172 }
02173 return false;
02174 }