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00012 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
00013 #define BLITTER_32BPP_SSE4_ANIM_HPP
00014
00015 #ifdef WITH_SSE
00016
00017 #include "32bpp_anim.hpp"
00018 #include "32bpp_sse4.hpp"
00019
00020 #undef MARGIN_NORMAL_THRESHOLD
00021 #define MARGIN_NORMAL_THRESHOLD 4
00022
00024 class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32bppSSE_Base {
00025 private:
00026
00027 public:
00028 template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
00029 void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
00030 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00031 Colour AdjustBrightness(Colour colour, uint8 brightness);
00032 Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
00033 return Blitter_32bppSSE_Base::Encode(sprite, allocator);
00034 }
00035
00036 const char *GetName() { return "32bpp-sse4-anim"; }
00037 };
00038
00040 class FBlitter_32bppSSE4_Anim: public BlitterFactory {
00041 public:
00042 FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
00043 Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
00044 };
00045
00046 #endif
00047 #endif