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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "gui.h"
00021 #include "sound_func.h"
00022 #include "window_func.h"
00023
00024 #include "base_media_base.h"
00025 #include "saveload/saveload.h"
00026 #include "company_func.h"
00027 #include "command_func.h"
00028 #include "news_func.h"
00029 #include "fios.h"
00030 #include "aircraft.h"
00031 #include "roadveh.h"
00032 #include "train.h"
00033 #include "ship.h"
00034 #include "console_func.h"
00035 #include "screenshot.h"
00036 #include "network/network.h"
00037 #include "network/network_func.h"
00038 #include "signs_base.h"
00039 #include "ai/ai.hpp"
00040 #include "ai/ai_config.hpp"
00041 #include "settings_func.h"
00042 #include "genworld.h"
00043 #include "group.h"
00044 #include "strings_func.h"
00045 #include "date_func.h"
00046 #include "vehicle_func.h"
00047 #include "gamelog.h"
00048 #include "animated_tile_func.h"
00049 #include "roadstop_base.h"
00050 #include "elrail_func.h"
00051 #include "rev.h"
00052 #include "highscore.h"
00053 #include "thread/thread.h"
00054 #include "station_base.h"
00055 #include "crashlog.h"
00056 #include "engine_func.h"
00057 #include "core/random_func.hpp"
00058 #include "rail_gui.h"
00059 #include "core/backup_type.hpp"
00060 #include "hotkeys.h"
00061 #include "newgrf.h"
00062
00063
00064 #include "town.h"
00065 #include "industry.h"
00066
00067 #include <stdarg.h>
00068
00069 #include "table/strings.h"
00070
00071 StringID _switch_mode_errorstr;
00072
00073 void CallLandscapeTick();
00074 void IncreaseDate();
00075 void DoPaletteAnimations();
00076 void MusicLoop();
00077 void ResetMusic();
00078 void CallWindowTickEvent();
00079
00080 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00081 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00082 extern void ShowOSErrorBox(const char *buf, bool system);
00083 extern char *_config_file;
00084
00090 void CDECL usererror(const char *s, ...)
00091 {
00092 va_list va;
00093 char buf[512];
00094
00095 va_start(va, s);
00096 vsnprintf(buf, lengthof(buf), s, va);
00097 va_end(va);
00098
00099 ShowOSErrorBox(buf, false);
00100 if (_video_driver != NULL) _video_driver->Stop();
00101
00102 exit(1);
00103 }
00104
00110 void CDECL error(const char *s, ...)
00111 {
00112 va_list va;
00113 char buf[512];
00114
00115 va_start(va, s);
00116 vsnprintf(buf, lengthof(buf), s, va);
00117 va_end(va);
00118
00119 ShowOSErrorBox(buf, true);
00120
00121
00122 CrashLog::SetErrorMessage(buf);
00123 abort();
00124 }
00125
00130 void CDECL ShowInfoF(const char *str, ...)
00131 {
00132 va_list va;
00133 char buf[1024];
00134 va_start(va, str);
00135 vsnprintf(buf, lengthof(buf), str, va);
00136 va_end(va);
00137 ShowInfo(buf);
00138 }
00139
00143 static void ShowHelp()
00144 {
00145 char buf[8192];
00146 char *p = buf;
00147
00148 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00149 p = strecpy(p,
00150 "\n"
00151 "\n"
00152 "Command line options:\n"
00153 " -v drv = Set video driver (see below)\n"
00154 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00155 " -m drv = Set music driver (see below)\n"
00156 " -b drv = Set the blitter to use (see below)\n"
00157 " -r res = Set resolution (for instance 800x600)\n"
00158 " -h = Display this help text\n"
00159 " -t year = Set starting year\n"
00160 " -d [[fac=]lvl[,...]]= Debug mode\n"
00161 " -e = Start Editor\n"
00162 " -g [savegame] = Start new/save game immediately\n"
00163 " -G seed = Set random seed\n"
00164 #if defined(ENABLE_NETWORK)
00165 " -n [ip:port#company]= Start networkgame\n"
00166 " -p password = Password to join server\n"
00167 " -P password = Password to join company\n"
00168 " -D [ip][:port] = Start dedicated server\n"
00169 " -l ip[:port] = Redirect DEBUG()\n"
00170 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00171 " -f = Fork into the background (dedicated only)\n"
00172 #endif
00173 #endif
00174 " -i palette = Force to use the DOS (0) or Windows (1) palette\n"
00175 " (defines default setting when adding newgrfs)\n"
00176 " Default value (2) lets OpenTTD use the palette\n"
00177 " specified in graphics set file (see below)\n"
00178 " -I graphics_set = Force the graphics set (see below)\n"
00179 " -S sounds_set = Force the sounds set (see below)\n"
00180 " -M music_set = Force the music set (see below)\n"
00181 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00182 " -x = Do not automatically save to config file on exit\n"
00183 "\n",
00184 lastof(buf)
00185 );
00186
00187
00188 p = BaseGraphics::GetSetsList(p, lastof(buf));
00189
00190
00191 p = BaseSounds::GetSetsList(p, lastof(buf));
00192
00193
00194 p = BaseMusic::GetSetsList(p, lastof(buf));
00195
00196
00197 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00198
00199
00200 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00201
00202
00203 TarScanner::DoScan();
00204 AI::Initialize();
00205 p = AI::GetConsoleList(p, lastof(buf), true);
00206 AI::Uninitialize(true);
00207
00208
00209
00210 #if !defined(WIN32) && !defined(WIN64)
00211 printf("%s\n", buf);
00212 #else
00213 ShowInfo(buf);
00214 #endif
00215 }
00216
00217
00218 struct MyGetOptData {
00219 char *opt;
00220 int numleft;
00221 char **argv;
00222 const char *options;
00223 char *cont;
00224
00225 MyGetOptData(int argc, char **argv, const char *options)
00226 {
00227 opt = NULL;
00228 numleft = argc;
00229 this->argv = argv;
00230 this->options = options;
00231 cont = NULL;
00232 }
00233 };
00234
00235 static int MyGetOpt(MyGetOptData *md)
00236 {
00237 char *s = md->cont;
00238 if (s != NULL) {
00239 goto md_continue_here;
00240 }
00241
00242 for (;;) {
00243 if (--md->numleft < 0) return -1;
00244
00245 s = *md->argv++;
00246 if (*s == '-') {
00247 md_continue_here:;
00248 s++;
00249 if (*s != 0) {
00250 const char *r;
00251
00252 if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
00253
00254 return -2;
00255 }
00256 if (r[1] == ':') {
00257 char *t;
00258
00259 if (!*(t = s + 1)) {
00260
00261 if (--md->numleft < 0 || *(t = *md->argv) == '-') {
00262
00263 if (r[2] != ':') return -2;
00264 md->numleft++;
00265 t = NULL;
00266 } else {
00267 md->argv++;
00268 }
00269 }
00270 md->opt = t;
00271 md->cont = NULL;
00272 return *s;
00273 }
00274 md->opt = NULL;
00275 md->cont = s;
00276 return *s;
00277 }
00278 } else {
00279
00280 return -2;
00281 }
00282 }
00283 }
00284
00291 static void ParseResolution(Dimension *res, const char *s)
00292 {
00293 const char *t = strchr(s, 'x');
00294 if (t == NULL) {
00295 ShowInfoF("Invalid resolution '%s'", s);
00296 return;
00297 }
00298
00299 res->width = max(strtoul(s, NULL, 0), 64UL);
00300 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00301 }
00302
00303
00308 static void ShutdownGame()
00309 {
00310 IConsoleFree();
00311
00312 if (_network_available) NetworkShutDown();
00313
00314 DriverFactoryBase::ShutdownDrivers();
00315
00316 UnInitWindowSystem();
00317
00318
00319 AI::Uninitialize(false);
00320
00321
00322 GamelogReset();
00323 _town_pool.CleanPool();
00324 _industry_pool.CleanPool();
00325 _station_pool.CleanPool();
00326 _roadstop_pool.CleanPool();
00327 _vehicle_pool.CleanPool();
00328 _sign_pool.CleanPool();
00329 _order_pool.CleanPool();
00330 _group_pool.CleanPool();
00331 _cargopacket_pool.CleanPool();
00332 _engine_pool.CleanPool();
00333 _company_pool.CleanPool();
00334
00335 #ifdef ENABLE_NETWORK
00336 free(_config_file);
00337 #endif
00338
00339 ResetNewGRFData();
00340
00341
00342 FioCloseAll();
00343 }
00344
00345 static void LoadIntroGame()
00346 {
00347 _game_mode = GM_MENU;
00348
00349 ResetGRFConfig(false);
00350
00351
00352 ResetWindowSystem();
00353 SetupColoursAndInitialWindow();
00354
00355
00356 if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
00357 GenerateWorld(GWM_EMPTY, 64, 64);
00358 WaitTillGeneratedWorld();
00359 SetLocalCompany(COMPANY_SPECTATOR);
00360 } else {
00361 SetLocalCompany(COMPANY_FIRST);
00362 }
00363
00364 _pause_mode = PM_UNPAUSED;
00365 _cursor.fix_at = false;
00366
00367 CheckForMissingSprites();
00368 CheckForMissingGlyphsInLoadedLanguagePack();
00369
00370
00371 if (_music_driver->IsSongPlaying()) ResetMusic();
00372 }
00373
00374 void MakeNewgameSettingsLive()
00375 {
00376 #ifdef ENABLE_AI
00377 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00378 if (_settings_game.ai_config[c] != NULL) {
00379 delete _settings_game.ai_config[c];
00380 }
00381 }
00382 #endif
00383
00384
00385
00386 _settings_game = _settings_newgame;
00387 _old_vds = _settings_client.company.vehicle;
00388
00389 #ifdef ENABLE_AI
00390 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00391 _settings_game.ai_config[c] = NULL;
00392 if (_settings_newgame.ai_config[c] != NULL) {
00393 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00394 }
00395 }
00396 #endif
00397 }
00398
00399 #if defined(UNIX) && !defined(__MORPHOS__)
00400 extern void DedicatedFork();
00401 #endif
00402
00403 int ttd_main(int argc, char *argv[])
00404 {
00405 int i;
00406 const char *optformat;
00407 char *musicdriver = NULL;
00408 char *sounddriver = NULL;
00409 char *videodriver = NULL;
00410 char *blitter = NULL;
00411 char *graphics_set = NULL;
00412 char *sounds_set = NULL;
00413 char *music_set = NULL;
00414 Dimension resolution = {0, 0};
00415 Year startyear = INVALID_YEAR;
00416 uint generation_seed = GENERATE_NEW_SEED;
00417 bool save_config = true;
00418 #if defined(ENABLE_NETWORK)
00419 bool dedicated = false;
00420 bool network = false;
00421 char *network_conn = NULL;
00422 char *debuglog_conn = NULL;
00423 char *dedicated_host = NULL;
00424 uint16 dedicated_port = 0;
00425 char *join_server_password = NULL;
00426 char *join_company_password = NULL;
00427
00428 extern bool _dedicated_forks;
00429 _dedicated_forks = false;
00430 #endif
00431
00432 _game_mode = GM_MENU;
00433 _switch_mode = SM_MENU;
00434 _switch_mode_errorstr = INVALID_STRING_ID;
00435 _config_file = NULL;
00436
00437
00438
00439
00440
00441 optformat = "m:s:v:b:hD::n::ei::I:S:M:t:d::r:g::G:c:xl:p:P:"
00442 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00443 "f"
00444 #endif
00445 ;
00446
00447 MyGetOptData mgo(argc - 1, argv + 1, optformat);
00448
00449 while ((i = MyGetOpt(&mgo)) != -1) {
00450 switch (i) {
00451 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00452 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00453 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00454 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00455 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00456 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00457 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00458 #if defined(ENABLE_NETWORK)
00459 case 'D':
00460 free(musicdriver);
00461 free(sounddriver);
00462 free(videodriver);
00463 free(blitter);
00464 musicdriver = strdup("null");
00465 sounddriver = strdup("null");
00466 videodriver = strdup("dedicated");
00467 blitter = strdup("null");
00468 dedicated = true;
00469 SetDebugString("net=6");
00470 if (mgo.opt != NULL) {
00471
00472
00473 const char *temp = NULL;
00474 const char *port = NULL;
00475 ParseConnectionString(&temp, &port, mgo.opt);
00476 if (!StrEmpty(mgo.opt)) dedicated_host = mgo.opt;
00477 if (port != NULL) dedicated_port = atoi(port);
00478 }
00479 break;
00480 case 'f': _dedicated_forks = true; break;
00481 case 'n':
00482 network = true;
00483 network_conn = mgo.opt;
00484 break;
00485 case 'l':
00486 debuglog_conn = mgo.opt;
00487 break;
00488 case 'p':
00489 join_server_password = mgo.opt;
00490 break;
00491 case 'P':
00492 join_company_password = mgo.opt;
00493 break;
00494 #endif
00495 case 'r': ParseResolution(&resolution, mgo.opt); break;
00496 case 't': startyear = atoi(mgo.opt); break;
00497 case 'd': {
00498 #if defined(WIN32)
00499 CreateConsole();
00500 #endif
00501 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00502 break;
00503 }
00504 case 'e': _switch_mode = SM_EDITOR; break;
00505 case 'i':
00506
00507 if (!StrEmpty(mgo.opt) && mgo.opt[1] == '\0') {
00508 _use_palette = (PaletteType)(mgo.opt[0] - '0');
00509 if (_use_palette <= MAX_PAL) break;
00510 }
00511 usererror("Valid value for '-i' is 0, 1 or 2");
00512 case 'g':
00513 if (mgo.opt != NULL) {
00514 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00515 _switch_mode = SM_LOAD;
00516 _file_to_saveload.mode = SL_LOAD;
00517
00518
00519 const char *t = strrchr(_file_to_saveload.name, '.');
00520 if (t != NULL) {
00521 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00522 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00523 }
00524
00525 break;
00526 }
00527
00528 _switch_mode = SM_NEWGAME;
00529
00530 if (generation_seed == GENERATE_NEW_SEED) {
00531 generation_seed = InteractiveRandom();
00532 }
00533 break;
00534 case 'G': generation_seed = atoi(mgo.opt); break;
00535 case 'c': _config_file = strdup(mgo.opt); break;
00536 case 'x': save_config = false; break;
00537 case -2:
00538 case 'h':
00539
00540
00541
00542 DeterminePaths(argv[0]);
00543 BaseGraphics::FindSets();
00544 BaseSounds::FindSets();
00545 BaseMusic::FindSets();
00546 ShowHelp();
00547 return 0;
00548 }
00549 }
00550
00551 #if defined(WINCE) && defined(_DEBUG)
00552
00553 SetDebugString("4");
00554 #endif
00555
00556 DeterminePaths(argv[0]);
00557 BaseGraphics::FindSets();
00558 BaseSounds::FindSets();
00559 BaseMusic::FindSets();
00560
00561 #if defined(ENABLE_NETWORK) && defined(UNIX) && !defined(__MORPHOS__)
00562
00563 if (_dedicated_forks) DedicatedFork();
00564 #endif
00565
00566 TarScanner::DoScan();
00567 AI::Initialize();
00568 LoadFromConfig();
00569 AI::Uninitialize(true);
00570 CheckConfig();
00571 LoadFromHighScore();
00572 LoadHotkeysFromConfig();
00573
00574 if (resolution.width != 0) { _cur_resolution = resolution; }
00575 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00576 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00577
00578
00579
00580
00581
00582
00583 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX);
00584 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX);
00585
00586 #if defined(ENABLE_NETWORK)
00587 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00588 if (dedicated_host) {
00589 _network_bind_list.Clear();
00590 *_network_bind_list.Append() = strdup(dedicated_host);
00591 }
00592 if (dedicated_port) _settings_client.network.server_port = dedicated_port;
00593 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00594 #endif
00595
00596
00597 InitializeLanguagePacks();
00598
00599
00600 InitializeScreenshotFormats();
00601
00602
00603 InitFreeType();
00604
00605
00606 InitWindowSystem();
00607
00608
00609
00610
00611 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00612 if (!BaseSounds::SetSet(sounds_set)) {
00613 StrEmpty(sounds_set) ?
00614 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00615 usererror("Failed to select requested sounds set '%s'", sounds_set);
00616 }
00617 free(sounds_set);
00618
00619 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00620 if (!BaseGraphics::SetSet(graphics_set)) {
00621 StrEmpty(graphics_set) ?
00622 usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.") :
00623 usererror("Failed to select requested graphics set '%s'", graphics_set);
00624 }
00625 free(graphics_set);
00626
00627 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00628 if (!BaseMusic::SetSet(music_set)) {
00629 StrEmpty(music_set) ?
00630 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00631 usererror("Failed to select requested music set '%s'", music_set);
00632 }
00633 free(music_set);
00634
00635
00636 GfxInitPalettes();
00637
00638 DEBUG(misc, 1, "Loading blitter...");
00639 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00640 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00641 StrEmpty(blitter) ?
00642 usererror("Failed to autoprobe blitter") :
00643 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00644 }
00645 free(blitter);
00646
00647 DEBUG(driver, 1, "Loading drivers...");
00648
00649 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00650 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00651 if (_sound_driver == NULL) {
00652 StrEmpty(sounddriver) ?
00653 usererror("Failed to autoprobe sound driver") :
00654 usererror("Failed to select requested sound driver '%s'", sounddriver);
00655 }
00656 free(sounddriver);
00657
00658 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00659 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00660 if (_video_driver == NULL) {
00661 StrEmpty(videodriver) ?
00662 usererror("Failed to autoprobe video driver") :
00663 usererror("Failed to select requested video driver '%s'", videodriver);
00664 }
00665 free(videodriver);
00666
00667 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00668 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00669 if (_music_driver == NULL) {
00670 StrEmpty(musicdriver) ?
00671 usererror("Failed to autoprobe music driver") :
00672 usererror("Failed to select requested music driver '%s'", musicdriver);
00673 }
00674 free(musicdriver);
00675
00676
00677 _screen.zoom = ZOOM_LVL_NORMAL;
00678
00679
00680 _music_driver->SetVolume(_msf.music_vol);
00681
00682 NetworkStartUp();
00683
00684 #if defined(ENABLE_NETWORK)
00685 if (debuglog_conn != NULL && _network_available) {
00686 const char *not_used = NULL;
00687 const char *port = NULL;
00688 uint16 rport;
00689
00690 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00691
00692 ParseConnectionString(¬_used, &port, debuglog_conn);
00693 if (port != NULL) rport = atoi(port);
00694
00695 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00696 }
00697 #endif
00698
00699 ScanNewGRFFiles();
00700
00701 ResetGRFConfig(false);
00702
00703
00704 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00705
00706
00707 IConsoleInit();
00708 _cursor.in_window = true;
00709 InitializeGUI();
00710 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00711
00712
00713 _genworld_paint_mutex->BeginCritical();
00714 _genworld_mapgen_mutex->BeginCritical();
00715
00716 GenerateWorld(GWM_EMPTY, 64, 64);
00717 WaitTillGeneratedWorld();
00718
00719 CheckForMissingGlyphsInLoadedLanguagePack();
00720
00721 #ifdef ENABLE_NETWORK
00722 if (network && _network_available) {
00723 if (network_conn != NULL) {
00724 const char *port = NULL;
00725 const char *company = NULL;
00726 uint16 rport = NETWORK_DEFAULT_PORT;
00727 CompanyID join_as = COMPANY_NEW_COMPANY;
00728
00729 ParseConnectionString(&company, &port, network_conn);
00730
00731 if (company != NULL) {
00732 join_as = (CompanyID)atoi(company);
00733
00734 if (join_as != COMPANY_SPECTATOR) {
00735 join_as--;
00736 if (join_as >= MAX_COMPANIES) return false;
00737 }
00738 }
00739 if (port != NULL) rport = atoi(port);
00740
00741 LoadIntroGame();
00742 _switch_mode = SM_NONE;
00743 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00744 }
00745 }
00746 #endif
00747
00748 _video_driver->MainLoop();
00749
00750 WaitTillSaved();
00751
00752
00753 if (save_config) {
00754 SaveToConfig();
00755 SaveHotkeysToConfig();
00756 SaveToHighScore();
00757 }
00758
00759
00760 ShutdownGame();
00761
00762 free(const_cast<char *>(BaseGraphics::ini_set));
00763 free(const_cast<char *>(BaseSounds::ini_set));
00764 free(const_cast<char *>(BaseMusic::ini_set));
00765 free(_ini_musicdriver);
00766 free(_ini_sounddriver);
00767 free(_ini_videodriver);
00768 free(_ini_blitter);
00769
00770 return 0;
00771 }
00772
00773 void HandleExitGameRequest()
00774 {
00775 if (_game_mode == GM_MENU) {
00776 _exit_game = true;
00777 } else if (_settings_client.gui.autosave_on_exit) {
00778 DoExitSave();
00779 _exit_game = true;
00780 } else {
00781 AskExitGame();
00782 }
00783 }
00784
00785 static void MakeNewGameDone()
00786 {
00787 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00788
00789
00790 if (_network_dedicated || BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) {
00791 SetLocalCompany(COMPANY_SPECTATOR);
00792 IConsoleCmdExec("exec scripts/game_start.scr 0");
00793 return;
00794 }
00795
00796
00797 DoStartupNewCompany(false);
00798
00799 Company *c = Company::Get(COMPANY_FIRST);
00800 c->settings = _settings_client.company;
00801
00802 IConsoleCmdExec("exec scripts/game_start.scr 0");
00803
00804 SetLocalCompany(COMPANY_FIRST);
00805
00806 InitializeRailGUI();
00807
00808 #ifdef ENABLE_NETWORK
00809
00810
00811 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00812 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00813 }
00814 #endif
00815
00816 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00817
00818 MarkWholeScreenDirty();
00819 }
00820
00821 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00822 {
00823 _game_mode = GM_NORMAL;
00824
00825 ResetGRFConfig(true);
00826
00827 GenerateWorldSetCallback(&MakeNewGameDone);
00828 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00829 }
00830
00831 static void MakeNewEditorWorldDone()
00832 {
00833 SetLocalCompany(OWNER_NONE);
00834 }
00835
00836 static void MakeNewEditorWorld()
00837 {
00838 _game_mode = GM_EDITOR;
00839
00840 ResetGRFConfig(true);
00841
00842 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00843 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00844 }
00845
00856 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00857 {
00858 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00859 GameMode ogm = _game_mode;
00860
00861 _game_mode = newgm;
00862
00863 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00864 case SL_OK: return true;
00865
00866 case SL_REINIT:
00867 #ifdef ENABLE_NETWORK
00868 if (_network_dedicated) {
00869
00870
00871
00872
00873
00874
00875 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00876 MakeNewGame(false, true);
00877 return false;
00878 }
00879 if (_network_server) {
00880
00881 NetworkDisconnect();
00882 }
00883 #endif
00884
00885 switch (ogm) {
00886 default:
00887 case GM_MENU: LoadIntroGame(); break;
00888 case GM_EDITOR: MakeNewEditorWorld(); break;
00889 }
00890 return false;
00891
00892 default:
00893 _game_mode = ogm;
00894 return false;
00895 }
00896 }
00897
00898 void SwitchToMode(SwitchMode new_mode)
00899 {
00900 #ifdef ENABLE_NETWORK
00901
00902 if (new_mode != SM_SAVE) {
00903
00904 if (_networking) {
00905 if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
00906 NetworkReboot();
00907 } else {
00908 NetworkDisconnect();
00909 }
00910 }
00911
00912
00913 if (_is_network_server) {
00914
00915 if (new_mode != SM_MENU) {
00916
00917 if (_settings_client.network.reload_cfg) {
00918 LoadFromConfig();
00919 MakeNewgameSettingsLive();
00920 ResetGRFConfig(false);
00921 }
00922 NetworkServerStart();
00923 } else {
00924
00925 _is_network_server = false;
00926 }
00927 }
00928 }
00929 #endif
00930
00931 if (new_mode != SM_SAVE) AI::KillAll();
00932
00933 switch (new_mode) {
00934 case SM_EDITOR:
00935 MakeNewEditorWorld();
00936 break;
00937
00938 case SM_RESTARTGAME:
00939 case SM_NEWGAME:
00940 #ifdef ENABLE_NETWORK
00941 if (_network_server) {
00942 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
00943 }
00944 #endif
00945 MakeNewGame(false, new_mode == SM_NEWGAME);
00946 break;
00947
00948 case SM_LOAD: {
00949 ResetGRFConfig(true);
00950 ResetWindowSystem();
00951
00952 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
00953 SetDParamStr(0, GetSaveLoadErrorString());
00954 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
00955 } else {
00956 if (_saveload_mode == SLD_LOAD_SCENARIO) {
00957 StartupEngines();
00958 }
00959
00960
00961 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
00962
00963 IConsoleCmdExec("exec scripts/game_start.scr 0");
00964
00965 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
00966 #ifdef ENABLE_NETWORK
00967 if (_network_server) {
00968 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
00969 }
00970 #endif
00971 }
00972 break;
00973 }
00974
00975 case SM_START_HEIGHTMAP:
00976 #ifdef ENABLE_NETWORK
00977 if (_network_server) {
00978 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
00979 }
00980 #endif
00981 MakeNewGame(true, true);
00982 break;
00983
00984 case SM_LOAD_HEIGHTMAP:
00985 SetLocalCompany(OWNER_NONE);
00986
00987 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00988 MarkWholeScreenDirty();
00989 break;
00990
00991 case SM_LOAD_SCENARIO: {
00992 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
00993 SetLocalCompany(OWNER_NONE);
00994 _settings_newgame.game_creation.starting_year = _cur_year;
00995
00996 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
00997 } else {
00998 SetDParamStr(0, GetSaveLoadErrorString());
00999 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01000 }
01001 break;
01002 }
01003
01004 case SM_MENU:
01005 LoadIntroGame();
01006 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01007 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01008 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01009 }
01010 break;
01011
01012 case SM_SAVE:
01013
01014 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01015 SetDParamStr(0, GetSaveLoadErrorString());
01016 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01017 } else {
01018 DeleteWindowById(WC_SAVELOAD, 0);
01019 }
01020 break;
01021
01022 case SM_GENRANDLAND:
01023 SetLocalCompany(OWNER_NONE);
01024 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01025
01026 MarkWholeScreenDirty();
01027 break;
01028
01029 default: NOT_REACHED();
01030 }
01031
01032 if (_switch_mode_errorstr != INVALID_STRING_ID) {
01033 ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, WL_CRITICAL);
01034 _switch_mode_errorstr = INVALID_STRING_ID;
01035 }
01036 }
01037
01038
01045 static void CheckCaches()
01046 {
01047
01048
01049 if (_debug_desync_level <= 1) return;
01050
01051
01052 const RoadStop *rs;
01053 FOR_ALL_ROADSTOPS(rs) {
01054 if (IsStandardRoadStopTile(rs->xy)) continue;
01055
01056 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01057 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01058 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01059 }
01060
01061 Vehicle *v;
01062 FOR_ALL_VEHICLES(v) {
01063 extern void FillNewGRFVehicleCache(const Vehicle *v);
01064 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01065
01066 uint length = 0;
01067 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01068
01069 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01070 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01071 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01072 TrainCache *tra_cache = CallocT<TrainCache>(length);
01073
01074 length = 0;
01075 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01076 FillNewGRFVehicleCache(u);
01077 grf_cache[length] = u->grf_cache;
01078 veh_cache[length] = u->vcache;
01079 switch (u->type) {
01080 case VEH_TRAIN:
01081 gro_cache[length] = Train::From(u)->gcache;
01082 tra_cache[length] = Train::From(u)->tcache;
01083 break;
01084 case VEH_ROAD:
01085 gro_cache[length] = RoadVehicle::From(u)->gcache;
01086 break;
01087 default:
01088 break;
01089 }
01090 length++;
01091 }
01092
01093 switch (v->type) {
01094 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01095 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01096 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01097 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01098 default: break;
01099 }
01100
01101 length = 0;
01102 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01103 FillNewGRFVehicleCache(u);
01104 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01105 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01106 }
01107 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01108 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01109 }
01110 switch (u->type) {
01111 case VEH_TRAIN:
01112 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01113 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01114 }
01115 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01116 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01117 }
01118 break;
01119 case VEH_ROAD:
01120 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01121 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01122 }
01123 break;
01124 default:
01125 break;
01126 }
01127 length++;
01128 }
01129
01130 free(grf_cache);
01131 free(veh_cache);
01132 free(gro_cache);
01133 free(tra_cache);
01134 }
01135
01136
01137 FOR_ALL_VEHICLES(v) {
01138 byte buff[sizeof(VehicleCargoList)];
01139 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01140 v->cargo.InvalidateCache();
01141 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01142 }
01143
01144 Station *st;
01145 FOR_ALL_STATIONS(st) {
01146 for (CargoID c = 0; c < NUM_CARGO; c++) {
01147 byte buff[sizeof(StationCargoList)];
01148 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01149 st->goods[c].cargo.InvalidateCache();
01150 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01151 }
01152 }
01153 }
01154
01160 void StateGameLoop()
01161 {
01162
01163 if (_pause_mode != PM_UNPAUSED) {
01164 UpdateLandscapingLimits();
01165 CallWindowTickEvent();
01166 return;
01167 }
01168 if (IsGeneratingWorld()) return;
01169
01170 ClearStorageChanges(false);
01171
01172 if (_game_mode == GM_EDITOR) {
01173 RunTileLoop();
01174 CallVehicleTicks();
01175 CallLandscapeTick();
01176 ClearStorageChanges(true);
01177 UpdateLandscapingLimits();
01178
01179 CallWindowTickEvent();
01180 NewsLoop();
01181 } else {
01182 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01183
01184 char name[MAX_PATH];
01185 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01186 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01187 }
01188
01189 CheckCaches();
01190
01191
01192
01193 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01194
01195 AnimateAnimatedTiles();
01196 IncreaseDate();
01197 RunTileLoop();
01198 CallVehicleTicks();
01199 CallLandscapeTick();
01200 ClearStorageChanges(true);
01201
01202 AI::GameLoop();
01203 UpdateLandscapingLimits();
01204
01205 CallWindowTickEvent();
01206 NewsLoop();
01207 cur_company.Restore();
01208 }
01209
01210 assert(IsLocalCompany());
01211 }
01212
01217 static void DoAutosave()
01218 {
01219 char buf[MAX_PATH];
01220
01221 #if defined(PSP)
01222
01223 if (_networking) return;
01224 #endif
01225
01226 if (_settings_client.gui.keep_all_autosave) {
01227 GenerateDefaultSaveName(buf, lastof(buf));
01228 strecat(buf, ".sav", lastof(buf));
01229 } else {
01230 static int _autosave_ctr = 0;
01231
01232
01233 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01234
01235 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01236 }
01237
01238 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01239 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01240 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01241 }
01242 }
01243
01244 void GameLoop()
01245 {
01246 ProcessAsyncSaveFinish();
01247
01248
01249 if (_do_autosave) {
01250 _do_autosave = false;
01251 DoAutosave();
01252 SetWindowDirty(WC_STATUS_BAR, 0);
01253 }
01254
01255
01256 if (_switch_mode != SM_NONE) {
01257 SwitchToMode(_switch_mode);
01258 _switch_mode = SM_NONE;
01259 }
01260
01261 IncreaseSpriteLRU();
01262 InteractiveRandom();
01263
01264 extern int _caret_timer;
01265 _caret_timer += 3;
01266 CursorTick();
01267
01268 #ifdef ENABLE_NETWORK
01269
01270 if (_network_available) NetworkUDPGameLoop();
01271
01272 if (_networking && !IsGeneratingWorld()) {
01273
01274 NetworkGameLoop();
01275 } else {
01276 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01277
01278
01279 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01280 }
01281
01282 StateGameLoop();
01283 }
01284
01285
01286 static uint check_message = 0;
01287 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01288 check_message = 0;
01289 NetworkChatMessageLoop();
01290 }
01291 #else
01292 StateGameLoop();
01293 #endif
01294
01295 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01296
01297 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01298
01299 InputLoop();
01300
01301 _sound_driver->MainLoop();
01302 MusicLoop();
01303 }