gamelog_sl.cpp File Reference

Code handling saving and loading of gamelog data. More...

#include "../stdafx.h"
#include "../gamelog_internal.h"
#include "../core/alloc_func.hpp"
#include "saveload.h"

Go to the source code of this file.

Functions

 assert_compile (lengthof(_glog_desc)==GLCT_END)
static void Load_GLOG ()
static void Save_GLOG ()

Variables

static const SaveLoad _glog_action_desc []
static const SaveLoad _glog_mode_desc []
static const SaveLoad _glog_revision_desc []
static const SaveLoad _glog_oldver_desc []
static const SaveLoad _glog_setting_desc []
static const SaveLoad _glog_grfadd_desc []
static const SaveLoad _glog_grfrem_desc []
static const SaveLoad _glog_grfcompat_desc []
static const SaveLoad _glog_grfparam_desc []
static const SaveLoad _glog_grfmove_desc []
static const SaveLoad _glog_grfbug_desc []
static const SaveLoad _glog_emergency_desc []
static const SaveLoad *const _glog_desc []
const ChunkHandler _gamelog_chunk_handlers []

Detailed Description

Code handling saving and loading of gamelog data.

Definition in file gamelog_sl.cpp.


Variable Documentation

const ChunkHandler _gamelog_chunk_handlers[]
Initial value:
 {
  { 'GLOG', Save_GLOG, Load_GLOG, NULL, CH_RIFF | CH_LAST }
}
const SaveLoad _glog_action_desc[] [static]
Initial value:
 {
  SLE_VAR(LoggedAction, tick,              SLE_UINT16),

}

Definition at line 18 of file gamelog_sl.cpp.

const SaveLoad* const _glog_desc[] [static]
Initial value:
 {
  _glog_mode_desc,
  _glog_revision_desc,
  _glog_oldver_desc,
  _glog_setting_desc,
  _glog_grfadd_desc,
  _glog_grfrem_desc,
  _glog_grfcompat_desc,
  _glog_grfparam_desc,
  _glog_grfmove_desc,
  _glog_grfbug_desc,
  _glog_emergency_desc,
}

Definition at line 89 of file gamelog_sl.cpp.

const SaveLoad _glog_emergency_desc[] [static]
Initial value:
 {

}

Definition at line 85 of file gamelog_sl.cpp.

const SaveLoad _glog_grfadd_desc[] [static]
Initial value:
 {
  SLE_VAR(LoggedChange, grfadd.grfid,      SLE_UINT32    ),
  SLE_ARR(LoggedChange, grfadd.md5sum,     SLE_UINT8,  16),

}

Definition at line 50 of file gamelog_sl.cpp.

const SaveLoad _glog_grfbug_desc[] [static]
Initial value:
 {
  SLE_VAR(LoggedChange, grfbug.data,       SLE_UINT64),
  SLE_VAR(LoggedChange, grfbug.grfid,      SLE_UINT32),
  SLE_VAR(LoggedChange, grfbug.bug,        SLE_UINT8),

}

Definition at line 78 of file gamelog_sl.cpp.

const SaveLoad _glog_grfcompat_desc[] [static]
Initial value:
 {
  SLE_VAR(LoggedChange, grfcompat.grfid,   SLE_UINT32    ),
  SLE_ARR(LoggedChange, grfcompat.md5sum,  SLE_UINT8,  16),

}

Definition at line 61 of file gamelog_sl.cpp.

const SaveLoad _glog_grfmove_desc[] [static]
Initial value:
 {
  SLE_VAR(LoggedChange, grfmove.grfid,     SLE_UINT32),
  SLE_VAR(LoggedChange, grfmove.offset,    SLE_INT32),

}

Definition at line 72 of file gamelog_sl.cpp.

const SaveLoad _glog_grfparam_desc[] [static]
Initial value:
 {
  SLE_VAR(LoggedChange, grfparam.grfid,    SLE_UINT32),

}

Definition at line 67 of file gamelog_sl.cpp.

const SaveLoad _glog_grfrem_desc[] [static]
Initial value:
 {
  SLE_VAR(LoggedChange, grfrem.grfid,      SLE_UINT32),

}

Definition at line 56 of file gamelog_sl.cpp.

const SaveLoad _glog_mode_desc[] [static]
Initial value:
 {
  SLE_VAR(LoggedChange, mode.mode,         SLE_UINT8),
  SLE_VAR(LoggedChange, mode.landscape,    SLE_UINT8),

}

Definition at line 23 of file gamelog_sl.cpp.

const SaveLoad _glog_oldver_desc[] [static]
Initial value:
 {
  SLE_VAR(LoggedChange, oldver.type,       SLE_UINT32),
  SLE_VAR(LoggedChange, oldver.version,    SLE_UINT32),

}

Definition at line 37 of file gamelog_sl.cpp.

const SaveLoad _glog_revision_desc[] [static]
Initial value:
 {
  SLE_ARR(LoggedChange, revision.text,     SLE_UINT8,  NETWORK_REVISION_LENGTH),
  SLE_VAR(LoggedChange, revision.newgrf,   SLE_UINT32),
  SLE_VAR(LoggedChange, revision.slver,    SLE_UINT16),
  SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),

}

Definition at line 29 of file gamelog_sl.cpp.

const SaveLoad _glog_setting_desc[] [static]
Initial value:
 {
  SLE_STR(LoggedChange, setting.name,      SLE_STR,    128),
  SLE_VAR(LoggedChange, setting.oldval,    SLE_INT32),
  SLE_VAR(LoggedChange, setting.newval,    SLE_INT32),

}

Definition at line 43 of file gamelog_sl.cpp.


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