#include "network/core/config.h"
#include "gamelog.h"
Go to the source code of this file.
Data Structures | |
struct | LoggedChange |
Contains information about one logged change. More... | |
struct | LoggedAction |
Contains information about one logged action that caused at least one logged change. More... | |
Enumerations | |
enum | GamelogChangeType { GLCT_MODE, GLCT_REVISION, GLCT_OLDVER, GLCT_SETTING, GLCT_GRFADD, GLCT_GRFREM, GLCT_GRFCOMPAT, GLCT_GRFPARAM, GLCT_GRFMOVE, GLCT_GRFBUG, GLCT_EMERGENCY, GLCT_END, GLCT_NONE = 0xFF } |
Type of logged change. More... | |
Variables | |
LoggedAction * | _gamelog_action |
first logged action | |
uint | _gamelog_actions |
number of actions |
Definition in file gamelog_internal.h.
enum GamelogChangeType |
Type of logged change.
Definition at line 19 of file gamelog_internal.h.