#include "console_type.h"
Go to the source code of this file.
Functions | |
void | IConsoleInit () |
void | IConsoleFree () |
void | IConsoleClose () |
void | IConsolePrint (ConsoleColour colour_code, const char *string) |
Handle the printing of text entered into the console or redirected there by any other means. | |
void CDECL | IConsolePrintF (ConsoleColour colour_code, const char *format,...) WARN_FORMAT(2 |
void CDECL void | IConsoleDebug (const char *dbg, const char *string) |
It is possible to print debugging information to the console, which is achieved by using this function. | |
void | IConsoleWarning (const char *string) |
It is possible to print warnings to the console. | |
void | IConsoleError (const char *string) |
It is possible to print error information to the console. | |
void | IConsoleCmdExec (const char *cmdstr) |
Execute a given command passed to us. | |
Variables | |
IConsoleModes | _iconsole_mode |
Definition in file console_func.h.
void IConsoleCmdExec | ( | const char * | cmdstr | ) |
Execute a given command passed to us.
First chop it up into individual tokens (seperated by spaces), then execute it if possible
cmdstr | string to be parsed and executed |
Definition at line 759 of file console.cpp.
References CS_ALPHANUMERAL, IConsoleVar::hook, ICON_MAX_STREAMSIZE, IConsoleAliasExec(), IConsoleAliasGet(), IConsoleCmdGet(), IConsoleError(), IConsoleHookHandle(), IConsolePrintF(), IConsoleVarExec(), IConsoleVarGet(), IsValidChar(), and lengthof.
Referenced by IConsoleAliasExec().
void CDECL void IConsoleDebug | ( | const char * | dbg, | |
const char * | string | |||
) |
It is possible to print debugging information to the console, which is achieved by using this function.
Can only be used by debug() in debug.cpp. You need at least a level 2 (developer) for debugging messages to show up
dbg | debugging category | |
string | debugging message |
Definition at line 147 of file console.cpp.
References IConsolePrintF().
void IConsoleError | ( | const char * | string | ) |
It is possible to print error information to the console.
This can include game errors, or errors in general you would want the user to notice
Definition at line 168 of file console.cpp.
References IConsolePrintF().
Referenced by IConsoleAliasExec(), IConsoleCmdExec(), and IConsoleVarExec().
void IConsolePrint | ( | ConsoleColour | colour_code, | |
const char * | string | |||
) |
Handle the printing of text entered into the console or redirected there by any other means.
Text can be redirected to other clients in a network game as well as to a logfile. If the network server is a dedicated server, all activities are also logged. All lines to print are added to a temporary buffer which can be used as a history to print them onscreen
colour_code | the colour of the command. Red in case of errors, etc. | |
string | the message entered or output on the console (notice, error, etc.) |
Definition at line 93 of file console.cpp.
References GetLogPrefix(), IConsoleGUIPrint(), str_strip_colours(), and str_validate().
Referenced by IConsolePrintF().
void IConsoleWarning | ( | const char * | string | ) |
It is possible to print warnings to the console.
These are mostly errors or mishaps, but non-fatal. You need at least a level 1 (developer) for debugging messages to show up
Definition at line 158 of file console.cpp.
References IConsolePrintF().