#include "sound_type.h"
#include "tile_type.h"
#include "vehicle_type.h"
Go to the source code of this file.
Enumerations | |
enum | VehicleSoundEvent { VSE_START = 1, VSE_TUNNEL = 2, VSE_BREAKDOWN = 3, VSE_RUNNING = 4, VSE_TOUCHDOWN = 5, VSE_TRAIN_EFFECT = 6, VSE_RUNNING_16 = 7, VSE_STOPPED_16 = 8, VSE_LOAD_UNLOAD = 9 } |
Functions | |
SoundEntry * | AllocateSound () |
void | InitializeSoundPool () |
SoundEntry * | GetSound (SoundID sound_id) |
uint | GetNumSounds () |
bool | PlayVehicleSound (const Vehicle *v, VehicleSoundEvent event) |
bool | PlayTileSound (const struct GRFFile *file, SoundID sound_id, TileIndex tile) |
Definition in file newgrf_sound.h.