32bpp_simple.hpp
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00012 #ifndef BLITTER_32BPP_SIMPLE_HPP
00013 #define BLITTER_32BPP_SIMPLE_HPP
00014
00015 #include "32bpp_base.hpp"
00016 #include "factory.hpp"
00017
00018 class Blitter_32bppSimple : public Blitter_32bppBase {
00019 public:
00020 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00021 void DrawColourMappingRect(void *dst, int width, int height, int pal);
00022 Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
00023
00024 const char *GetName() { return "32bpp-simple"; }
00025 };
00026
00027 class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
00028 public:
00029 const char *GetName() { return "32bpp-simple"; }
00030 const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
00031 Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
00032 };
00033
00034 #endif