Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- h
: TileArea
- HandleButtonClick()
: Window
- HasArticulatedPart()
: Train
, RoadVehicle
- HasCargoClass()
: AICargo
- HasDock()
: AIIndustry
, AIIndustryType
- HasFreeBay()
: RoadStop
- hash
: MD5File
- HasHeliport()
: AIIndustry
, AIIndustryType
- HasItem()
: AIAbstractList
- HasNext()
: AIAbstractListSorterItemAscending
, AIAbstractListSorterItemDescending
, AIAbstractList
, AIAbstractListSorter
, AIAbstractListSorterValueAscending
, AIAbstractListSorterValueDescending
- HasPowerOnRail()
: AIEngine
- HasRoadType()
: AIRoad
, AIStation
- HasSet()
: BaseMedia< Tbase_set >
- HasSharedOrders()
: AIVehicle
- HasStationType()
: AIStation
- HasStatue()
: AITown
- HasTransportType()
: AITile
- HasTreeOnTile()
: AITile
- HasWagonRemoval()
: AIGroup
- HasWaypointType()
: AIWaypoint
- Hdr()
: FixedSizeArray< T, C >
, CBlobBaseSimple
- hdrEmpty
: CBlobBaseSimple
- head
: NWidgetContainer
- heading
: AirportFTA
- height()
: HeightMap
, SpriteLoader::Sprite
, Window
, Sprite
, ViewPort
- height_detailed
: ErrmsgWindow
- height_summary
: ErrmsgWindow
- heightmap_rotation
: GameCreationSettings
- help
: IConsoleVar
- highest_value
: SnowLine
- hook
: IConsoleVar
- hs
: SearchNearbyHouseData
- hscroll
: Window