network_client.h
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00012 #ifndef NETWORK_CLIENT_H
00013 #define NETWORK_CLIENT_H
00014
00015 #ifdef ENABLE_NETWORK
00016
00017 #include "network_internal.h"
00018
00019 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
00020 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
00021 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp);
00022 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
00023 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)();
00024 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg, int64 data);
00025 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password);
00026 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
00027 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
00028 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
00029 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
00030 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass);
00031
00032 NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs);
00033 void NetworkClient_Connected();
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00035 extern CompanyID _network_join_as;
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00037 extern const char *_network_join_server_password;
00038 extern const char *_network_join_company_password;
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00040 #endif
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00042 #endif