32bpp_optimized.hpp

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00001 /* $Id: 32bpp_optimized.hpp 13639 2008-06-26 15:46:19Z smatz $ */
00002 
00005 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
00006 #define BLITTER_32BPP_OPTIMIZED_HPP
00007 
00008 #include "32bpp_simple.hpp"
00009 #include "factory.hpp"
00010 
00011 class Blitter_32bppOptimized : public Blitter_32bppSimple {
00012 public:
00013   struct SpriteData {
00014     uint32 offset[ZOOM_LVL_COUNT][2];
00015     byte data[VARARRAY_SIZE];
00016   };
00017 
00018   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00019   /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
00020 
00021   /* virtual */ const char *GetName() { return "32bpp-optimized"; }
00022 
00023   template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
00024 };
00025 
00026 class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
00027 public:
00028   /* virtual */ const char *GetName() { return "32bpp-optimized"; }
00029   /* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
00030   /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
00031 };
00032 
00033 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */

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